Image to 3D

Turn an image into a 3D model

Drop in a photograph and a textured mesh comes back in about ninety seconds · ready for Unity, Unreal, Blender or a printer, with every export format included.

How to turn an image into a 3D model
  1. 01

    Upload your image

    JPG, PNG or WebP, up to 20 MB. One subject, clearly separated from the background, at the highest resolution you have. The engines remove the background themselves, but a clean input gives a cleaner mesh.

  2. 02

    Pick an engine

    Fast costs one token and is right for previews and bulk thumbnails. Studio costs four and is the sensible default for anything you intend to keep. Quality multiplies that: standard, high for HD textures, ultra for HD textures and detailed geometry.

  3. 03

    Download or keep working

    A textured GLB lands in your library. Export it as OBJ, FBX, STL or USDZ, pull the PBR maps as a zip, or carry straight on into rigging, animation, retexturing or a quad remesh without leaving the product.

What comes back

A textured mesh, not a point cloud and not a preview you have to pay to unlock. Every export format ships on every plan: GLB and FBX for engines, OBJ for DCC tools, STL for slicers, USDZ for iOS. The PBR maps download separately as a zip: base colour, normal, metallic-roughness, ambient occlusion and emissive.

What it is good at, and what it is not

A single photograph of a single object is where these models are strongest: props, weapons, furniture, characters, collectibles. They are weakest on scenes with several subjects, on reflective and transparent surfaces, and on anything whose back is not implied by its front. Nothing generated from one image knows what is behind the subject; it makes a reasonable guess.

What it costs when it goes wrong

Nothing. A generation that fails permanently refunds its tokens automatically, as a ledger entry rather than a support decision. That matters more than it sounds: the whole category charges for attempts, and a bad run is the normal case when you are learning what makes a good input.

What people build with it

Game development

Props and set dressing at a speed that makes blocking out a level practical. Export FBX and drop it in Unity or Unreal · and if it is a character, rig it here and take the GLB, which is the file that carries bones.

3D printing

STL export goes straight into a slicer. Generated meshes are built to look right rather than to be watertight, so check it before committing filament.

Product and concept work

Turn a reference photo into something you can orbit, light and put in a scene, without modelling it first.

AR and the web

USDZ for iOS Quick Look, GLB for everything else. Both are included, neither is behind a tier.

Questions
How long does it take to convert an image to a 3D model?

About ninety seconds on the Studio engine, measured across a hundred real generations. Fast returns sooner. The job runs in the background, so you can close the tab.

What image formats can I upload?

JPG, PNG and WebP, up to 20 MB.

Is there a watermark on the output?

No, on any tier. There is also no format held back for a higher plan.

Can I use the models commercially?

Yes. You own what you generate, with no revenue share and no claim from us.

Does it work from a drawing or a render rather than a photo?

Yes, as long as the subject reads as a solid object. Flat line art gives poor geometry because there is nothing for the model to infer depth from.

Where does my uploaded image go?

Into EU object storage. Generation runs at a GPU provider outside the EU, so the image is transferred there for the length of the request under the standard contractual clauses. The privacy policy says so in the same words.

Keep reading
Convert an image