What's next, in the open
We ship in the open. Everything below is either being built now, queued, or on the horizon.
Building now
0 itemsNothing here yet.
Up next
5 items- Team token economy Active team workspace debits team pool instead of personal
- Bulk operations on /models Multi-select · bulk delete / publish / list-for-sale
- Server-Sent Events for progress Replace 3s polling with SSE · ~95% less HTTP overhead
- Cleanup cron for invites + keys Auto-deactivate expired API keys and team invites
- Receipt / invoice downloads from Stripe PDF invoices for tax bookkeeping
On the horizon
5 items- Email integration for invites + notifications SendGrid / Postmark for team invites + notifications
- Unity / Unreal / Blender plugins Direct import from the editor
- Mobile app push notifications Generation-complete push via Web Push API
- Real-time WebSocket presence Live who's-online in team workspaces
- Multi-view input Front / side / back references · needs an engine that accepts more than one image
Shipped
23 items- Live token cost preview Per-tier cost shown live · balance-after + low-balance warning
- Idempotent refund-on-failure Ledger-backed, exact amount, no double-refunds
- Pricing on overview page Subscriptions + packs on the homepage
- Weekly Stripe subscriptions Pulse / Forge / Crown · auto-grant Monday 00:05
- GDPR ZIP export Full data export from /profile
- Public gallery + moderation NSFW pre-screen + admin review
- Multi-format export GLB · OBJ · STL · FBX · USDZ via custom binary writers
- PBR map split download BaseColor / normal / metallic-roughness / AO / emissive as a zip
- Background-removal preflight fal-ai rembg · keeps state across submit/undo
- Variants 1 / 2 / 4 Shared variant_group_id · live cost scaling · variants picker page
- Stylization presets Realistic / Stylized / Toon / Anime / PBR Metal
- Favorites + saved presets Star toggle + Converter setting presets with delete-on-hover
- Iterate from result Generate 2 more from the same image + config
- Retexture existing mesh KILLER · re-skin a GLB for 2 tokens, geometry untouched
- Auto-rig + animation library 9 animations (T-pose / idle / walk / run / jump / dance / wave / punch / kick)
- Text-to-3D pipeline Dedicated /converter/text page · prompt + style + variants
- REST API v1 17 endpoints · subscription-gated · Bearer auth · 120/min
- Changelog + Roadmap pages JSON-driven · linked in footer
- Team workspaces Up to 3 teams/owner · invite links · active workspace switcher
- Quad-topology remesh Game-ready quads for 2 tokens
- Open Graph + Twitter cards Social-share preview cards, live on every public page
- Sitemap.xml + robots.txt SEO crawl directives
- Two-factor authentication (TOTP) TOTP with recovery codes, on /two-factor