Guides

Written for people doing this work

Not announcements. What generated meshes are actually good for, which format to export, and the things that go wrong before anyone tells you they will.

September 2026 · 4 min read

From one photo to a rigged character, without leaving your editor

Ask in plain words and get a textured mesh, a rig and a walk cycle back as files. The whole run, what each step costs, and what to do when one of them fails.

August 2026 · 4 min read

AI 3D generation or photogrammetry: which one your job needs

One needs a hundred photographs and gives you measurements. The other needs one and gives you a guess. How to tell which your project needs.

August 2026 · 4 min read

Getting a generated 3D model into Blender without fighting it

The five minutes between downloading a GLB and having something you can work on: import, scale, origin, shading, and the triangle count.

August 2026 · 4 min read

Getting a generated 3D model into Unity, including the rig

FBX or GLB, the pink material on URP, why the normal map looks wrong, and setting a generated character up as Humanoid so animation retargets.

August 2026 · 3 min read

What makes a good input image for 3D generation

The difference between a usable mesh and a wasted generation is almost always the photograph. Six things that matter, and three that do not.

August 2026 · 3 min read

GLB, OBJ, FBX, STL or USDZ · which 3D format to export

Five formats, five jobs. What each one carries, what it loses, and which to pick for Unity, Unreal, Blender, a 3D printer or the web.

August 2026 · 3 min read

What "EU-hosted" actually means for an AI 3D tool

Most image-to-3D services do not say where your uploads go. Here is what the question really means, what to ask a vendor, and what our own honest answer is.

August 2026 · 3 min read

Using AI image-to-3D in a real game project

What generated meshes are actually good for in a game, what they are not, and how to get one from a photograph into Unity or Unreal with a rig on it.