Rigs and animates the animals and creatures the humanoid riggers refuse. Their processing API is what makes a four-legged model move here.
The services behind the button
No single service turns a photo into a character that walks. This is the chain between them, and who does which part.
No single service turns a photo into a character that walks. One is best at the mesh, another at the skeleton, a third at animals, a fourth at running it all on a GPU you do not own. FormFromLight is the chain between them: it hands each step to the service that does that step best, checks up front which rigger a mesh can take so you are not charged to find out, and puts the result in a viewer you can turn, rig, animate and export from without leaving the tab.
That is what the combination buys you. A generator alone gives you a static file. A rigger alone needs a clean mesh it did not make. Together, with the pipeline deciding per model which route works, you get the whole thing in one place · and every file it produces is yours to download in any format, on every tier.
The image-to-3D engine behind the Studio tier, and the rigger and motion retargeting behind humanoid characters in Studio.
Open-weights image-to-3D from Microsoft Research · the model behind the Fast tier.
Retexturing, quad remeshing and the fallback rigger when the primary one declines a mesh.
Runs the generation models on GPUs so that FormFromLight, and you, need none.
Every model you see turning on this site is drawn by three.js, under the MIT licence.
The skies a world stands under · stylised skyboxes, free for commercial and non-commercial use.
The grass, earth, rock, sand, snow and stone a world is floored with · released under CC0, and credited here because it deserves to be, not because it is asked for.